Starting out. What do I need?

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Starting out. What do I need?

Postby Carnage » Sat Dec 27, 2008 1:49 pm

Hi guys, I'm looking into starting a BFG fleet, but I have no idea what I need to do to get stated.

Any suggestions?
Walk softly.
Carry a big gun.
And if you can carry a huge one, even BETTER

Tiaan Janse van Vuuren

You know you're a Templar when you throw Neophytes at the enemy instead of grenades, then charge with your Power Helmet and win the assault by 3 headbutts.
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Postby The Emperor of Chaos » Sat Dec 27, 2008 11:18 pm

As with Necromunda, get the rulebook and all the downloadable stuff from the GW site. And study them.

Then study the fleets, choose one or two, get the models, find other players and battle.

Also check out http://games.groups.yahoo.com/group/bfg-list/ and
http://www.epic40k.co.uk/bfgmag/index.html (I really recommend Warp Rift magazine)
SANITY IS FOR THE WEAK!
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Postby Falconius » Fri Jan 09, 2009 4:15 pm

Or create your own fleet, rogue trader style. You can use the mothman formula to create your own custom ships. If you downloaded the rules PDF you shouldn't worry to read the rules too carefully. I can say from first hand experience that the game is very easy to play and it all makes sense after you have played it once. The design of this game is very clever indeed. The game is well balanced on face value. What tends to tip the balance is the special orders that you can give. I wish there was a land-lubber game as enjoyable as BFG.
The Harkonnen Devastator is more of a mobile battlefortress than a tank. The Harkonnen would rather self-destruct this monster than allow its capture.
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Postby The Emperor of Chaos » Fri Jan 09, 2009 4:40 pm

Mothman formula?
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Postby Azmodan » Fri Jan 09, 2009 4:48 pm

I would also recommend photocopying the profiles of the ships you like onto card and sticking them to some bases and have a few games with them like that before you buy the models. Note that this is ok to try out stuff but it is recommended of course to get the models of the fleet you finally choose!
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Postby Falconius » Sat Jan 10, 2009 8:38 am

Got the name wrong: Smotherman formula. But rather use fleetmaster. :oops:
The Harkonnen Devastator is more of a mobile battlefortress than a tank. The Harkonnen would rather self-destruct this monster than allow its capture.
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Postby The Emperor of Chaos » Sat Jan 10, 2009 4:50 pm

Fleetmaster is soooooo coooool 8)
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Postby Carnage » Thu Jan 15, 2009 12:24 am

Ive downloaded/read/printed out the rules.
Played 2 proxied games ising 50mm bases, slightly bigger than the flying bases. with dots in the middle and arrows to show the front.
played cruiser clash just to get the feel of the ships/guns/movement
IN VS CHAOS
IN:
Lunar
Tyrant
SM Strike Cruiser
Gothic
CHAOS:
2 Murder
Carnage
Slaugter

I think both won by IN, the first just, the second by far!

I'm looking into scratchbuilding some ships, any ideas?
Walk softly.
Carry a big gun.
And if you can carry a huge one, even BETTER

Tiaan Janse van Vuuren

You know you're a Templar when you throw Neophytes at the enemy instead of grenades, then charge with your Power Helmet and win the assault by 3 headbutts.
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Postby The Emperor of Chaos » Thu Jan 15, 2009 9:31 am

I was lazy so I printed my ships onto paper and glued them to cardboard
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Postby Carnage » Thu Jan 15, 2009 11:21 am

Out of the rulebook? are they the right scale?
Walk softly.
Carry a big gun.
And if you can carry a huge one, even BETTER

Tiaan Janse van Vuuren

You know you're a Templar when you throw Neophytes at the enemy instead of grenades, then charge with your Power Helmet and win the assault by 3 headbutts.
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Location: JHB

Postby The Emperor of Chaos » Fri Jan 16, 2009 12:23 am

Well out of various books and resources. Scale does not matter much because the base is your only reference to measurement. I did try to keep them as close to scale as possible.

You can however easily see the size difference between my Battleships and my Heavy Cruisers for instance.

I should add that I used MS Paint to edit all the ships (cut here and paste there) so you can see a Weapons Battery where there is a Weapons Battery etc. It is really easy if you know how.
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Postby Carnage » Fri Jan 16, 2009 11:10 am

hmm some clever photoshoping!

Can we put files up on this site?

Anyway, I'm busy scratchbuilding my first ship, will post some pics later.
Walk softly.
Carry a big gun.
And if you can carry a huge one, even BETTER

Tiaan Janse van Vuuren

You know you're a Templar when you throw Neophytes at the enemy instead of grenades, then charge with your Power Helmet and win the assault by 3 headbutts.
Carnage
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Location: JHB

Postby Carnage » Fri Jan 16, 2009 1:51 pm

Here's a link to my progress http://www.bolterandchainsword.com/inde ... try1845716

will try post the pics here later.
Walk softly.
Carry a big gun.
And if you can carry a huge one, even BETTER

Tiaan Janse van Vuuren

You know you're a Templar when you throw Neophytes at the enemy instead of grenades, then charge with your Power Helmet and win the assault by 3 headbutts.
Carnage
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Posts: 706
Joined: Thu Oct 05, 2006 2:36 pm
Location: JHB

Postby Carnage » Wed Jan 21, 2009 11:10 am

Worked more on my first ship, and built 5 more hulls, will post them soon.

Here is the army list I want to use:
It's a Bastion list
My main force is:
Executor(chaos ally) wich is an old heresy era ship, its been refitted with an armored prow, improved thrusters, and shorter range heavier guns
3xDauntless to accompany the Executor
Then An Armageddon class battlecruiser, slightly modified
these are 815 points

then I'm lokking at 3 further options:
2xHavoc
3 cobra
3 cobra
4 firestorm
admiral
re-roll
685

Gothic
3 cobra
4 firestorm
4 firestorm
admiral
690

Tyrant
4 cobra
4 sword
4 sword
admiral
685

Any C&C welcome
Walk softly.
Carry a big gun.
And if you can carry a huge one, even BETTER

Tiaan Janse van Vuuren

You know you're a Templar when you throw Neophytes at the enemy instead of grenades, then charge with your Power Helmet and win the assault by 3 headbutts.
Carnage
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Posts: 706
Joined: Thu Oct 05, 2006 2:36 pm
Location: JHB

Postby The Emperor of Chaos » Wed Jan 21, 2009 12:12 pm

I will go with the first option. Your fleet lacks Ordnance power. The Cobras slightly make up for it and can be devastating if used right. I think you need to consider getting some aircraft capable ships though.

Maybe a Dictator Cruiser instead of 2 Dauntless? It has less firepower than 2 Dauntless but it can give you 4 Squadrons of aircraft and a nive Torpedo salvo of 6. Just a thought.
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