ADR and Specialists Question.

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ADR and Specialists Question.

Postby Rorrak » Thu Feb 11, 2016 10:31 am

The ADR rules have this to say about specialists.

All relationships determined by the player (attached, marshaled, etc.) must be
clearly identified for specialist models and units.


Its not clear to me so I need to ask.
If I include Tristan (Journeyman warcaster) and he is running 1 jack for me. Can I swap out his jack for another in the specialists? (I would tend to think yes)

If I am running Feora and she is bonded to a jack in the main list. Can I swap out this jack for another in the specialists that also specifies that it bonded to her. ( I previously thought no, but am now thinking yes)
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Re: ADR and Specialists Question.

Postby und_ed » Thu Feb 11, 2016 10:48 am

To your first question (Tristan), definitely yes.

I'm not certain about the second one.

As a follow-up question for those in the know, I know you cannot put in X points to upgrade a unit from min to max (say 3 points to go from min satyxis raiders to max raiders), however it does lookl like you can have a min unit in your main list, and include the full 8 points max unit in your specialists to trade out, as it's a full card swap.

Can someone in the know confirm?
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Re: ADR and Specialists Question.

Postby Lego-Pup » Thu Feb 11, 2016 11:01 am

On the bond. Only one jack gets the bond since it is considered a relationship. So if you swap it with another in the specialists then you would lose the bond. This was ruled on the PP forums.
Relevant links:
http://privateerpressforums.com/showthr ... s-Question
http://privateerpressforums.com/showthr ... ost2966033

und_ed you are correct. You cannot min/max units from max/min but you can switch a min unit of raiders (5pts) and a pistol wraith (3pts) for a max unit of raiders (8pts) in your sideboard. Technically you should have all the models to do that as well, not just the card, since you could also switch a max unit of blood witches and ua (8pts) for the max raiders (8pts) and then run 2 raider units.
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Re: ADR and Specialists Question.

Postby und_ed » Thu Feb 11, 2016 12:20 pm

Thanks Lego.

This is shaping up to be a really awesome event, can't wait for Nationals.

(just one list can feel like 4 different lists if you give it some thought - really keeps everyone on their toes)
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Re: ADR and Specialists Question.

Postby Rorrak » Thu Feb 11, 2016 1:07 pm

Yea indeed. One list can feel like two or more.

I've given a Sevvy 1 list some hefty thought and feel like it can play 3 different games AND it plays nice with the Kreoss 2 list.

My Kreoss 2 list not so much. I would need Flame bringers to be able to do that. I don't have the models.
They're something terribly satisfying about personally murdering the enemy wizard-general. Wracking them is cathartic, like squeezing a great big stress ball, except you're strapping it to a massive metal religious icon and it's screaming. -cryptomancer
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Re: ADR and Specialists Question.

Postby und_ed » Fri Feb 12, 2016 9:33 am

With a couple of interchangeable modules, my Goreshade list feels like I have 5 different lists available after the casters have been chosen. It's a pretty crazy advantage if my opponent is not in ADR.

I'm trying to get Skarre to the same point, and think I may have finally gotten a list I'm happy with, but it's taken a lot more work to get her right with ADR.
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Re: ADR and Specialists Question.

Postby Rorrak » Fri Feb 12, 2016 12:54 pm

und_ed wrote:With a couple of interchangeable modules


That statement is the key I think. At first I was adding stuff into the "sideboard" to "Hate" on problems.
My new idea is that my sideboard transforms my list.

I did this before with a Magic deck that I built for Robert. The sideboard transformed the deck instead of bringing in targeted hate. (See below for more details if interested)

I revisited this idea with my Sevvy list to a degree. Obviously your opp gets to see your sideboard so its not the same, but if you can build 2 or 3 cohesive lists from the 70, that do not have the same "Weak To's" you are probably on to a winning idea more than trying to counter a problem with a swap out.


I've factored in somethings that I'm thinking I should not potentially, simply because people will not have the models for them yet? Risky!.. EG. Croak Raiders invalidate Errants unless you can get their DEF up



(...Continued...)
The deck had a high probability of winning game 1 but was easily countered with sideboard tech. So what I did is completely change the strategy of the deck by completely siding out the whole 15 cards no matter what the opponent did, unless he sided out nothing at all and you won game 1.
It was very hard to design but it worked a treat and got Robert qualified for the invitational even though he started late. When I sideboard cards in magic I always shuffle in my whole sideboard and remove 15 cards. This way I give my opponent no information about how much I sided in. (Requires a good knowledge of your deck though)
They're something terribly satisfying about personally murdering the enemy wizard-general. Wracking them is cathartic, like squeezing a great big stress ball, except you're strapping it to a massive metal religious icon and it's screaming. -cryptomancer
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Re: ADR and Specialists Question.

Postby Menset » Fri Feb 12, 2016 5:26 pm

Wow und_ed Rorrak that is not a way I have thought of ADR. To me it isn't something I can easily wrap my head around but if I think of it more like I have 4 lists with 2 casters instead of multiple little pieces, should make it easier for me to build lists with that in mind.

Just waiting to see what the organised play team bring out for SR 2016/Masters.
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Re: ADR and Specialists Question.

Postby und_ed » Fri Feb 12, 2016 5:54 pm

To give you an idea of it, Menset, my Goreshade list has the potential to be 12 different lists, all significantly different from each other.

My Skarre list only has 6 or so real lists buried in ot, so nowhere near as versatile but still pretty neat.
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Re: ADR and Specialists Question.

Postby Rorrak » Sat Feb 13, 2016 1:36 pm

Ya, that is extreme listing! I can only make 3 distinct lists :)
They're something terribly satisfying about personally murdering the enemy wizard-general. Wracking them is cathartic, like squeezing a great big stress ball, except you're strapping it to a massive metal religious icon and it's screaming. -cryptomancer
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Re: ADR and Specialists Question.

Postby Total Gee » Mon Feb 15, 2016 11:22 am

yeah transformative side board seems to be the best way, but i do still like a 3pnt swap out option...like in Season two having a thrulg as a straight swap was pretty gold.

same could be said for Eiryss2, where on the rare occasion she isn't needed. straight swapping her for some think like Nicia. Just means your getting extra value for your points. Not a transformation, but just some value added benefit.

A&H, Eiryss1+2, Anastsia, Thrulg.

generally you don't need the full 20 points to transform your list.
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Re: ADR and Specialists Question.

Postby und_ed » Mon Feb 15, 2016 11:43 am

So what i did with the solo swap-out was combine them into a module. ie Eiryss + Gorman are together a 5-point module, which is now interchangeable with a min unit of stormblades.

I haven't got it quite so clean in my second list, but I'm working on it.
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