PWG Saga Campaign II

A place to talk about SAGA from Gripping Beast

PWG Saga Campaign II

Postby Golf Alpha Zulu » Tue Jul 18, 2017 11:44 am

Hi all

This serves as advanced notice that the next PWG Age of the Wolf Saga campaign is slated to start towards the end of August. At this stage, the plan is to set the campaign in eastern Europe during the late Viking Age. The following factions will be in play:

Viking
Norman
Jomsviking
Franks
Pagan Rus
Rus Princes
Byzantine
Steppe Nomads (Wargames Illlustrated semi-official board)

Subject to playtesting/list limitations/player consensus, the following boards might be allowed:

Arab (Wargames Illustrated semi-official board)
Crusaders
Saracens
Mutatawwia

(Note - list edited to remove Moors. More feasible to use Saracen list to represent Muslim forces in eastern Europe.)

Players need to commit to 8 weeks of gaming. You will need a 4pt warband to start (with some restrictions - unless your dice are lucky you can't have more than 2 of the same unit type in your starting force) and to be prepared to grow your warband beyond that. While you have some control as to how it is shaped, be warned that there is also a random element to warband growth, so be prepared to paint up additional forces, or beg, borrow or steal the necessary.

I expect that a lot of games will be played at club meetings on Thursday evenings, but the campaign rules are somewhat flexible regarding the sequence in which games are played, so games can be be played when/where convenient for the opponents. Expect to play, on average, at least a game a week - but there is no way of completely controlling how many battles you need to fight. Some seasons you might need to fight three battles, the next, none at all. Players will need to update their own rosters directly after each game, with their opponents serving as observers of the post-battle sequence, and then "check in" the resulting rosters with the group.

Let me know if you have any queries, opinions, or if you would like to join in.
User avatar
Golf Alpha Zulu
sergeant
 
Posts: 238
Joined: Tue Apr 21, 2015 7:01 pm

Re: PWG Saga Campaign II

Postby Golf Alpha Zulu » Tue Aug 29, 2017 11:46 am

Last call for anyone else to join the PWG Saga campaign before it kicks off.

Rosters will be drawn up shortly, and the first games are slated to be played next week Thursday.

We have 8 players so far, so can probably handle 1 or 2 more.

Our campaign will be centred around Constantinople in approximately 950AD. I envisage the geographic spread being from the Adriatic in the west, to the shores of the Caspian in the East. And from Antioch in the south all the way to Kiev in the north. It is a huge geographic region, but does allow all the following factions to co-exist in a happy state of endemic warfare:

Viking
Norman
Jomsviking
Franks
Pagan Rus
Rus Princes
Byzantine
Steppe Nomads (Wargames Illlustrated/Studio Tomahawk download)
Saracens
Mutatawwia

Let me know if you are keen to join....
User avatar
Golf Alpha Zulu
sergeant
 
Posts: 238
Joined: Tue Apr 21, 2015 7:01 pm

Re: PWG Saga Campaign II

Postby geekgrrrl » Tue Aug 29, 2017 5:47 pm

Really looking forward to the reports on this one. It's a fascinating and under-explored time place and period. ^_^

Also, I am so jealous you guys have a functional saga group down there. I have managed to convert one other player to the cause here, but he has yet to even paint his Normans.
User avatar
geekgrrrl
lieutenant
 
Posts: 339
Joined: Tue Jul 05, 2016 10:58 am
Location: KZN North Coast

Re: PWG Saga Campaign II

Postby Golf Alpha Zulu » Tue Aug 29, 2017 6:48 pm

Not sure if I will be able to pull off similar narrative reporting for this one... :) its going to have to be a little more matter-of-fact. Just dont have enough reading about the period to get inside the head of a 10th Century Turkish or Syrian warlord, or to have an understanding of the environment details to make it come to life...

Not all the players have reported in with their final faction choices, but it looks like:

1 Frankish force
1 Viking
1 Byzantine
2 Rus Princes
1 Saracen/Turk

One player is still deciding between Steppe Nomads and Normans, I think, and another player between Saracens or Normans; or summink less horsey entirely.

We might end up with 2 Norman forces again, or even 2 Saracen forces. Bit sad there are no Pagan Rus representing. They are always a tough challenge to face...
User avatar
Golf Alpha Zulu
sergeant
 
Posts: 238
Joined: Tue Apr 21, 2015 7:01 pm

Re: PWG Saga Campaign II

Postby geekgrrrl » Tue Aug 29, 2017 11:04 pm

Golf Alpha Zulu wrote:Not sure if I will be able to pull off similar narrative reporting for this one... :)


No worries! Most interested in your observations on how the Dark Ages and C&C factions interact with each other mechanically and game-balance wise. I'm considering getting the GB Arab plastics towards the end of the year, and I am determined to run a campaign around the early Muslim conquests into Sicily, Hispania and Frankia at some point... one day... when it's more than just my partner and I... :cry:
User avatar
geekgrrrl
lieutenant
 
Posts: 339
Joined: Tue Jul 05, 2016 10:58 am
Location: KZN North Coast

Re: PWG Saga Campaign II

Postby Golf Alpha Zulu » Mon Sep 04, 2017 2:06 pm

Final forces confirmed:

3 x Norman forces
1 x Viking
1 x Byzantine
1 x Rus Princes
1 x Saracen/Turk

We are all going to know the Norman board rather well by the end of this.

Appears we have lost one of the Pagan Rus players to real life stuffs ... and the potential Franks player opted to play the more straight-forward Norman board instead.

geekgrrrl wrote:Most interested in your observations on how the Dark Ages and C&C factions interact with each other mechanically

We have been play-testing this over the last few weeks, and all feels OK. Its just one band of Saracens that are in play, and I have the feeling they are going to have very good games and very bad games - and not much in between. The Saracen warlord was blessed with the "inspiring presence" special rule during character generation, which fundamentally alters the way the warlord works - no Warlord's Pride, Determination, We Obey or Side by Side apply, but at the end of each turn the player gets to lift 1 fatigue from each unit. So in fairness, whatever we would have learned about Saracen strength or otherwise during this campaign will be skewed by this special rule...
User avatar
Golf Alpha Zulu
sergeant
 
Posts: 238
Joined: Tue Apr 21, 2015 7:01 pm

Re: PWG Saga Campaign II

Postby geekgrrrl » Tue Sep 05, 2017 10:04 pm

Despite the Warlord trait perhaps changing how the Saracen are going to play, I'm sure the campaign is still going to deliver some awesome gameplay and insights into how the various factions interact with each other. ^_^
User avatar
geekgrrrl
lieutenant
 
Posts: 339
Joined: Tue Jul 05, 2016 10:58 am
Location: KZN North Coast

Re: PWG Saga Campaign II

Postby Golf Alpha Zulu » Wed Sep 06, 2017 4:51 pm

geekgrrrl wrote:Despite the Warlord trait perhaps changing how the Saracen are going to play, I'm sure the campaign is still going to deliver some awesome gameplay and insights into how the various factions interact with each other. ^_^


Its certainly going to feel different to the last campaign, as this one will be dominated by the horse and the bow. With the glaring exception of the Viking footsloggers, every board is built around cavalry, and most have good bow (and/or crossbow!) support. Some of the great historical cavalry armies are represented, and it sort of suits the huge geographic range of our setting this time...

In the last campaign, some of the players who took cavalry-heavy armies (Normans, Byzantines, I am looking at you) complained bitterly that the scenarios favored the foot armies. True, in the defence/attack scenarios, to have foot troops that can occupy buildings is a huge advantage. So its going to be interesting, to say the least, to see how that pans out. Has the Viking player made a canny choice? Or will he be run down and shot like a hare, game after game... I think we might even see a very defensive Viking player, preferring to castle up in his settlements and fend off raiders...

Oh, we have the second Rus player back:

3 x Norman forces
2 x Rus Princes
1 x Viking
1 x Byzantine
1 x Saracen/Turk

First games tomorrow night...
User avatar
Golf Alpha Zulu
sergeant
 
Posts: 238
Joined: Tue Apr 21, 2015 7:01 pm

Re: PWG Saga Campaign II

Postby Golf Alpha Zulu » Fri Sep 08, 2017 9:41 am

The campaign kicked off with a number of warlords sending their cavalry into neighboring territories - some as a test of strength, and some with more serious intent...

The Normans of Roland sent a raiding party against a Viking outpost, which was settled following the ancient rules governing a solo challenge of warlords... Victory to the Viking warlord.

The Normans of The Nameless One aggressively marched into the territory of Igor the Rus, and successfully occupied an outlying settlement. Shortly after that they were ambushed, word has it, by a rival Norman force (some say the treachery was led by Smarté Barté) and the Nameless one was lucky to escape the field alive. Many of his men died protecting his escape.

A scouring raid by a small force of N'Bak's bowmen into Byzantine territory earned them a paltry handful of coins, but the villagers that were captured sold well enough at the slave markets for N'Bak to pay a bounty to each of the men that rode with him.

Normans of Andrew the Nameless Campaign Points 2 Power 12
Vikings of Tor Bjornsen Campaign Points 1 Power 14
Saracens of Sheik N’Bak el Hayk Campaign Points 1 Power 12
Rus of Vlad the First Campaign Points 0 Power 15
Normans of Roland the Mad Campaign Points 0 Power 14
Rus of Igor Mikaelovich Campaign Points 0 Power 13
Byzantine of Xapaacantspellit Campaign Points 0 Power 13
Normans of Smarté Barté Campaign Points 0 Power 12
User avatar
Golf Alpha Zulu
sergeant
 
Posts: 238
Joined: Tue Apr 21, 2015 7:01 pm

Re: PWG Saga Campaign II

Postby Golf Alpha Zulu » Fri Sep 15, 2017 3:01 pm

Saga Campaign Report: Season 2

A very busy campaign season, with 7 games played, with 5 different scenarios used, and 4 of which featured the Vikings.

The Vikings are fearsome opponents, but are finding the steppes south of Kiev a hostile place for a warband without horses. They suffered a series of defeats at the hands of their more mobile (and more shooty) foes, despite being played by a very competent warlord. (To be fair, the Viking warlord has also been let down by a run of appalling dice luck - some of the worst dice rolls I have seen in a Saga game blighted his plan against the Saracens, and turned what looked like being a marginal victory for him, into a marginal defeat...)

Word has spread of the fighting prowess of one Andre de Berchelei, who can no longer hide behind the moniker of The Nameless One. His ruthless band of (some say) mercenary Norman horsemen is not to be challenged lightly.

Every warlord involved in the campaign has already accumulated enough power to rightfully fly a banner in battle, and the size of the warbands they lead are growing fast. The stakes are being raised.

Normans, of Andre de Berchelei: Campaign Points 3 Power 15
Rus, of Vlad the First: Campaign Points 2 Power 18
Normans, of Smarté Barté: Campaign Points 2 Power 16
Saracens, of Sheik N’Bak el Hayk: Campaign Points 2 Power 15
Normans, of Roland the Mad: Campaign Points 1 Power 17
Byzantine, of Xapaacantspellit: Campaign Points 1 Power 16
Vikings, of Tor Bjornsen: Campaign Points 1 Power 15
Rus, of Igor Mikaelovich: Campaign Points 0 Power 16
User avatar
Golf Alpha Zulu
sergeant
 
Posts: 238
Joined: Tue Apr 21, 2015 7:01 pm

Re: PWG Saga Campaign II

Postby geekgrrrl » Fri Sep 15, 2017 7:05 pm

Shaping up to be an interesting campaign. Poor vikings need to take a leaf from their Rus cousins. : :mrgreen:

And as in real life, the Normans kick ass in SAGA land too. :roll:
User avatar
geekgrrrl
lieutenant
 
Posts: 339
Joined: Tue Jul 05, 2016 10:58 am
Location: KZN North Coast

Re: PWG Saga Campaign II

Postby Golf Alpha Zulu » Fri Sep 22, 2017 9:42 am

Saga Campaign Report: Season 3 (Otherwise known as All Quiet on the Eastern Front...)

After such a mess of games in Season 2, Season 3 had only one game. Some warlords were carrying wounds, so were forced to defend. Others needed to recruit and re-equip their forces. Others still were a bit battle shy, given the fury of their clashes to date. So 7 out of the 8 warlords elected, or were obliged, to defend.

The only aggressive warlord was Roland the Mad, who led his forces on a raid into Rus territory. He managed to get away with 3 full wagon-loads of grains and stores, so it was a good gamble to take. Of late, Roland is seldom seen without the company of a certain priest, and Roland has been proclaiming that his improving fortunes on the battlefield are reward for his piety and virtue.

Normans of Roland the Mad Campaign Points 3 Power 18
Rus of Vlad the First Campaign Points 3 Power 18
Normans of Andre de Berchelei Campaign Points 3 Power 15
Normans of Smarté Barté Campaign Points 2 Power 16
Saracens of Sheik N’Bak el Hayk Campaign Points 2 Power 15
Byzantine of Xapaacantspellit Campaign Points 1 Power 16
Vikings of Tor Bjornsen Campaign Points 1 Power 15
Rus of Igor Mikaelovich Campaign Points 0 Power 16

Season 4 is already underway... It promises some classic encounters ...
User avatar
Golf Alpha Zulu
sergeant
 
Posts: 238
Joined: Tue Apr 21, 2015 7:01 pm

Re: PWG Saga Campaign II

Postby Golf Alpha Zulu » Fri Sep 29, 2017 5:43 pm

Saga Campaign Report: Season 4

In time, the bards will sing of the deeds of the season past, but for now, the wailing of new widows will be the sound we remember. A cruel season it was, and every warlord suffered great losses – of warriors, of slaves and peasants, of land and wealth, and of course, of reputation. In truth, some warlords did prosper, but none did so without high cost.

We saw the first death of a warlord. Xaparamboe of Byzantine was felled by Andre de Berchelei, during a raid on the Norman’s rapidly growing lands. His son has taken over command of the Byzantine force, and is rumoured to be even more ruthless, especially in the pursuit of wealth, than his late father.

The Saracen Warlord, N’Bak el Hayk, suffered a grevious wound while defending his lands from the Norman raiders of de Berchelei, but managed to retain the command of his warband, fend off multiple raids, and still find the safety of his homestead, with a hope to recuperate sufficiently to lead his men against the next season’s raiders.

In total, 6 battles were fought in Season 4, using 4 different scenarios, and involving all the players except the Rus of Vlad, who had opted to defend.

Scores at the end of Season 4 (or more accurately, start of Season 5):

Normans of Andre de Berchelei the Giantkiller: Campaign Points 7; Power 18
Normans of Roland the Devout: Campaign Points 6; Power 21
Saracens of N’Bak el Hayk, the Cripple: Campaign Points 6; Power 19
Byzantine of Xaparamboe II, the Untested: Campaign Points 4; Power 19
Normans of Smarté Barté, the Careful: Campaign Points 3; Power 18
Rus of Igor Mikaelovich, the Unperturbed: Campaign Points 2; Power 18
Rus of Vlad the First, the Resolute: Campaign Points 2; Power 18
Vikings of Tor Bjornsen, the Unfortunate: Campaign Points 1; Power 15

Season 5 should see a majority of warlords attempt to consolidate, with a few opportunists attempting to snatch land, wealth and glory from their exhausted neighbours.
User avatar
Golf Alpha Zulu
sergeant
 
Posts: 238
Joined: Tue Apr 21, 2015 7:01 pm

Re: PWG Saga Campaign II

Postby Golf Alpha Zulu » Fri Oct 06, 2017 3:37 pm

Saga Campaign Report: Season 5

Fortune is a fickle mistress, but seductive beyond measure. Few can resist her charm when she turns to smile their way. Only the wise know that her gaze is fleeting, and that misery will surely follow any joy she brings.

The fifth season of campaigning saw wild swings of luck. Some battles well fought were lost, and some fought well were won, but the progress of our warlords seemed mostly determined by events beyond the battlefields. Lady Fortune was watching, and laughing.

André de Berchele was obliged to defend his lands, and was unfortunate that no-one risked a confrontation with his mercenary force. An idle army is an expensive army. Without loot and plunder to keep the men in pay, they wait at the storehouse doors each morning, and grumble about their lord.

N’Bak was also obliged to defend while his wounds healed, but Fortune decreed he would have two raids to repulse. Strapped to his saddle, and doing his best to avoid combat, he managed to see off one of the enemy bands. He did lose land and a settlement to the raiding Rus of Vlad, but was able to recruit the fleeing villagers to his forces, strengthening his position.

Roland the Devout (as he now prefers to be called) would argue that his deity has banished the strumpet Fortune from his realm, and that his increasing power is just reward granted for chasing Viking from the land.

Fortune has scorned Tor Bjornsen. She will not so much as glance his way, despite his brave warriors fighting themselves to a standstill in the service of their battered lord.

Scores at the end of Season 5:

Saracens of N’Bak el Hayk, the Coward: Campaign Points 9 Power 21
Normans of Roland, the Blessed: Campaign Points 8 Power 23
Normans of Andre de Berchelei, the Impartial: Campaign Points 7 Power 18
Rus of Vlad, the Reconciled: Campaign Points 6 Power 18
Byzantine of Cantspellit II, the Defender: Campaign Points 4 Power 19
Normans of Smarté Barté, the Patient: Campaign Points 3 Power 19
Rus of Igor Mikaelovich, the Craftsman: Campaign Points 2 Power 18
Vikings of Tor Bjornsen, the Battleweary: Campaign Points 1 Power 16

Season 6 will see our warlords make their last attempts to write their names into the songs of the bards. Expect many of them to lead their strongest forces to pitched battle, as they hope to influence the final results of the campaign.
User avatar
Golf Alpha Zulu
sergeant
 
Posts: 238
Joined: Tue Apr 21, 2015 7:01 pm

Age of the Wolf Campaign Report: Finale

Postby Golf Alpha Zulu » Mon Oct 16, 2017 9:05 am

As the days shortened, brothers fought brothers.

In the West, the Normans settled a squabble over land in the way they know best – battle. And the hardened sellswords of André bested the men of Roland. Captured, wounded and at the mercy of his Norman compatriot, Roland’s gold easily covered the ransom asked by De Berchelei. But De Berchelei must have known then how fortune was turning, and would have done better to put Roland to the sword there and then? Maybe a flicker of faith beats in his mercenary heart? Or some indulgence for those born in the same corner of Normandy?

And rather than suffering from his capture, Roland’s power seems redoubled by the episode. His forces keep growing, more villagefolk convert to his faith, and word of his exploits spread. Of course, Roland insists that his god and his prayers were what saved him, and in honour of his escape, has dedicated his resources to godly pursuits, naming his horsemen “Brethren” in an elaborate ceremony dreamed up by his priest.

In the far north, the Rus princes turned their swords on each other. A series of bitter raids left Vladimir in the ascendency, and Igor Mikelovich cursing the fickle whims of Fortune.

In the south, the Normans of Smarte Barte won a battle of pride. N’bak el Hayk, riled by a slander, carelessly led his entire force against the canny Norman, who had prepared a trap in well selected woodlands. Saracen horsemen cannot fight amongst trees, and their waves of attacks crashing against the Norman positions ebbed away like a tide at new moon.

And so, for now, the last season of war ends. As long as the winter winds bring misery and hardship, pride, gold and land dont seem worth the lives of men.

Final Declarations

Roland the Devout, The Wolf Lord, Champion of all realms (most campaign victory points).

André de Berchelei, Fate’s Gatekeeper, slayer of giants and feared by all (first warlord kill in solo combat).

Tor Bjornsen, Lord of Mayhem, battlescarred and fearing none (most battles fought).

Final Scores
Normans of Roland the Devout: Campaign Points 15/24
Saracens of N’Bak el Hayk, the Wavering: Campaign Points 11/22
Normans of Andre de Berchelei, Fates Gatekeeper: Campaign Points 11/21
Rus of Vlad the Reconciled: Campaign Points 11/15
Normans of Smarté Barté, the Careful, Campaign Points 5/21
Byzantine of Cantspellit II, the Untested: Campaign Points 4/21
Rus of Igor Mikaelovich, the Unperturbed: Campaign Points 4/16
Vikings of Tor Bjornsen, the Unfortunate Campaign Points 3/19

But in the shuttered halls and houses, new war banners are being woven, and all these flags have a new thread worked into them… the thread of faith….
User avatar
Golf Alpha Zulu
sergeant
 
Posts: 238
Joined: Tue Apr 21, 2015 7:01 pm

Next

Return to SAGA

Who is online

Users browsing this forum: No registered users and 1 guest

cron